

The Animator of Clay has blessed the corroded one.The Beholder's Psi-Inoculation process is now a pair of decisions to toggle it on and off, instead of a decision to be enacted for each pop you want to become psionic.The pre-sapients that worship the Beholder now have the Psionic trait.Made the three different "Terraforming Candidate Discovered" events turn into messages if you have already found one before.Added a checkbox to toggle automatic expansion of a sector in the sector editor.Under One Rule now will take into account if the ruler was bad or good towards citizens.


On Monday we will announce the goals for the first stream on Wednesday, June 7th! Be sure to watch our social media channels (or join us on Discord !), because voting will start on Friday and be active all weekend. Goal suggestions are currently open, so you can leave your suggestions here. All the Content Creator goals will be crowdsourced from the Community.

Want more details on this event, and how you can get involved? Check out this forum post !Įach player will have a personal goal to achieve, plus they will have a joint goal. These streams will run for the first three Wednesdays in June (June 7th, 14th and 21st), at 1500 CEST (UTC+1). To celebrate Stellaris’ 7th anniversary, we’re running our Stellaris with a Twist event! Two of our favorite content creators will explore a galaxy, with objectives suggested by, and voted on, by you, the Community. Hello! I’m Mordred Viking, the Community Manager for Stellaris! Now I’ll pass it over to MordredViking for some information on the community event that’s starting. Since next week is another short week in Sweden, our next dev diary will be on June 15th, though I may drop a little update with some more of the confirmed fixes planned for 3.8.4. (Raiding bombardment is always unable to steal the last pop of a colony, so on a colony with three defending armies the last ten pops would be safe from raiding.) Each army present on a planet will also protect 3 pops from being vulnerable to Raiding bombardment. The base rate at which Raiding bombardment steals pops will be dramatically reduced. We’re reducing the amount of collateral damage ground units deal, as many invasions were destroying the colonies before the battle completed. We’re continuing work on a 3.8.4 release planned for a few weeks from now, to get some more fixes in before summer hits.Ī few highlights include changes relating to ground combat collateral damage and bombardment (specifically Raiding Bombardment). Now that the 3.8.3 patch has been released, and it seems so far that multiplayer and co-op stability is in a pretty good state.
